Robot Arcade
Pick-up-and-play robot games with one or two controls and a score you can beat in a minute.
3 gamesThe library is organised around six different skills. Each category has its own page with the full game list, an explanation of what it asks of you, and the guides that cover it.
Pick-up-and-play robot games with one or two controls and a score you can beat in a minute.
3 gamesMech combat against machines that telegraph, stagger and punish you for attacking at the wrong moment.
2 gamesHeavier machines and longer fights: base defence against waves, and a boss with patterns worth learning.
2 gamesSpeed games where the road is the puzzle: reading obstacles far enough ahead to still have a choice.
2 gamesGames with a place to get out of: factory platforming, a maze under limited vision, and a rescue run.
3 gamesWritten guides to how robot arcade games actually work, and how to get better at them.
18 guidesAd space reserved. See README.md to connect an ad unit.
Pick-up-and-play robot games with one or two controls and a score you can beat in a minute.
One button, one decision, and a gap between obstacles that keeps closing. The shortest game here.
Gather energy cells while your own charge drains. Every cell you chase is a bet on getting back.
Components come down the belt and you route each one to the right bay. Speed rises; accuracy is what scores.
Mech combat against machines that telegraph, stagger and punish you for attacking at the wrong moment.
Top-down mech combat against waves that telegraph every attack. The game that teaches the combat system.
Survive as long as you can. No wave clears completely - the pressure never fully lifts.
Heavier machines and longer fights: base defence against waves, and a boss with patterns worth learning.
Keep a reactor core standing against waves of machines. The hard part is choosing what to ignore.
One enormous machine, four attack patterns, no randomness. A fight you solve rather than survive.
Speed games where the road is the puzzle: reading obstacles far enough ahead to still have a choice.
A robot running a futuristic city at rising speed. Jump, slide, collect, and read further ahead than feels comfortable.
Beat the clock across four lanes of traffic. Late in a run, playing safe is how you lose.
Games with a place to get out of: factory platforming, a maze under limited vision, and a rescue run.
Climb out of a failing factory. The jump arc never lies - missed landings are about where you left from.
Find the exit with only a small radius of light, while drones patrol routes you have to learn.
Fly a damaged station on limited fuel, recover stranded robots, and plan the route home before you leave.
Written guides to how robot arcade games actually work, and how to get better at them.
The handful of habits that account for most of the gap between a casual player and a good one, and how to practise them deliberately.
What is happening underneath a robot arcade game: the game loop, fixed timesteps, collision, difficulty curves and why any of it matters to a player.
What the robot theme changes about arcade design, what it inherits unchanged, and where browser games differ from coin-operated ones.